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- #NEXUS MODS DARK SOULS GOD MODE SERIES#
- #NEXUS MODS DARK SOULS GOD MODE FREE#
Skyrim just… didn’t try to avoid it at all, and ran headfirst into Alduin being about to literally eat the world but first here’s this quest for getting a dude’s sword from a cave where he lost it for no given reason. All the shrines contributed to this goal and the world was big enough, Ganon chained by Zelda long enough, that I only rarely felt my immersion threatened by the fact that Link was “wasting time.” Oblivion had just the right scale to avoid the same problem, with Oblivion Gates being a crisis the whole of Tamriel had to face.
#NEXUS MODS DARK SOULS GOD MODE FREE#
Nintendo tackled this problem in Breath of the Wild with Link’s re-emergence from the Shrine of Awakening and his resultant need to train up, to free the Divine Beasts and eventually fight Calamity Ganon. Your messin’ around is completely reasonably immersive, at least until you run over six grandmas in a row and get away with it. In Rockstar’s entries in the genre, for example, you’re a gangster a lot of the time. It started off cool and Sovngarde was awesome, but the Blades’ part in it really rubbed me the wrong way (especially after how much I loved being one in Oblivion) and many Skyrim sidequests had major “You have to save the world but that can wait until you’ve finished your chores” vibes, even moreso than many other open-world games. Slogging through Draugr cave after Draugr cave comes to mind as another egregious grievance.Īnd the main questline wasn’t much to write home about either, in my opinion. There were, admittedly, some awesome little details scattered throughout the environments (like Juniper Berry Mead if you go back to Helgen and find the right building) and several great quests, but it was hard to not feel underwhelmed as a gamer way back when. No complaints there, other than that most of my characters ended up being stealthy archers eventually.
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How hard could it be to teach a smart one to hold down mouse buttons? Dual-cast destruction magic was even more boring than melee combat, which boiled down to occasionally blocking and watching the enemy stagger for about the time one does at the end of a Mortal Kombat game, before then wailing on them with your sword until they were all dead, at which point you would admittedly see a pretty cool little animation… that got old after you saw it about three or four times. The foundation was there, the setting, the music, many hidden details… but that combat! Combat a dog could literally play. I mean, even the most diehard fans probably won’t defend the vanilla version of Skyrim. Now that they only cash in on Skyrim every once in a while, and occasionally release disasters or still images they try to pass off as “trailers” for supposed “video games,” I’m taking this opportunity to verbally dunk on them for just a bit.
![nexus mods dark souls god mode nexus mods dark souls god mode](https://staticdelivery.nexusmods.com/mods/162/images/thumbnails/1808/1808-1639530691-1435363133.jpeg)
#NEXUS MODS DARK SOULS GOD MODE MOD#
For example, they added more realistic water or stole the idea of a mod that let you build a house, and re-released the same game a million times. Years passing in-between, they occasionally made it marginally better. That repetitious November day, Bethesda released a game that would eventually become good through fan passion and the bare minimum from the publisher. Framerate issues on consoles, glitches (both charming and game-breaking) out the wazoo, dumbed-down combat, gutted perk system, and dozens of RPG features removed in favor of pale imitations of action game mechanics.īethesda… shall we say, “pulled a DICE,” way before that company had released a broken Battlefield title six times in a row.
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So, now that Bethesda have chosen to release versions of Skyrim on everything from the PC, Xbox 360, Xbox “One,” Xbox Series X and S, PS3, PS4, PS5, Nintendo Switch, the literal Amazon Alexa, and I assume several smart refrigerators and at least three toasters… now that they’ve released it AGAIN as the Anniversary Super Saiyan God Super Saiyan Edition or whatever, I think it’s high time we admit that vanilla Skyrim, released all the way back on 11/11/11… By Connor McNeil in General | Dec, 8th 2021